GRANT  NIESNER

 

ART DIRECTION      CONCEPT DESIGN      MODELING      PRE-VISUALIZATION

 

 

MOTION PICTURE

 

2006 - 2008       bBOX (animated short)                       mindsample ltd

Lead Creature Concept and Character Modeler

2003 - 2004       Hellboy & Son of The Mask                 Tippett Studios

Virtual set modeler and Texture Painter Character Modeler

2002 - 2003       Matrix Revolutions                              Tippett Studios

Art Director, Concept Designer and Modeler

2002                 Matrix Revolutions                        ESC Entertainment

Concept Designer and Modeler

2001                 Matrix Reloaded/Revolutions       EON Entertainment

Creature/Machine Concept Designer and Modeler

2000 - 2001       Matrix Reloaded/Revolutions    Manex Visual Effects

Visual Effects Art Director and Concept Modeler

1999 - 2000       Bless The Child                          Manex Visual Effects

Digital Art Director, Concept Designer and Modeler

1998 - 1999       The Matrix                                 Manex Visual Effects

Conceptual Designer and Modeler, Pre-visualization

Animator and Sequence Supervisor

1997                 What Dreams May Come                      Mass Illusions

Pre-visualization Animator and Concept Modeler

1996 - 1997       Starship Troopers                                 Mass Illusions

Pre-visualization Animator, Modeler and VFX Artist

 

VIDEO GAMES and OTHER MEDIA

 

2009 - 2013                                                                         Digimation

CreativeDirector and Project Manager forvarious clients including;

Lockheed Martin, Northrop, Glock, and Rockwell Collins

2006 2008                                                                    n-Space, Inc.

Art Director for MARVEL ULTIMATE ALLIANCE 2: FUSION (Wii)

and two original IPs including WINTER (Wii)

2007                                                             Hearst Corp. - Freelance

3D Illustration for Popular Mechanics magazine - February 2007 cover

and Popular Mechanics magazine - April 2007 interior

2004 2005                                                  Electronic Arts Tiburon

Art Director for NCAA Football 2006 (PS2, XBox), Art Direction for

NCAA Football 2007 (XBox 360) and Previsualization Lead and Senior

Lighter for Superman Returns (XBox 360)

2003 - 2004                                                Silver Pictures - Freelance

Art Direction, Modeling and Pre-visualization of studio logo concept

2001                                                                      EON Entertainment

3D Creature Designer and Modeler for  The Final Flight of the Osiris

(The Animatrix) (Video)

1998 - 2001                                                         Manex Visual Effects

Art Director for various in-house print advertisements, web site

graphics and corporate identity   

1995 - 1996                                                        Sonalysts Studios, CT

CG Designer, Animator, Painter and Flint Artist for various media

Clients: Time/Life Medical, Sun Intl, NOVA, CT Tel., Speed Vision, etc.

 

1993 - 1995                                                                    Reflex I/O, NY

CG Designer, Animator, Painter and Flint Artist and Digital

Retouching for various for various local and national clients

1991 - 1993                                                    Promotion Products, NY

Character Designer, Illustrator and Graphic Designer of printed

merchandising for various local and national clients

1989 - 1993                                                  Syracuse, NY - Freelance

Animation, Graphic Design, Art Restoration, Illustration and 3D Modeling

1989 - 1991                                                           Hiawatha Utility, NY

CAD, and Graphic Designer

 

 

 

 

 

Education

 

1985 - 1989      Rochester Institute of Technology    Rochester, NY

Bachelor of Fine Arts in Industrial Design

Studies included Product Design, Traditional Animated Production, Sculpture, Graphic Design, Interior Design, Painting and 3D Computer Graphics

 

Technical Skills

 

Maya, MODO, 3ds Max

Modeling, Animation, UV mapping, Texturing and Rendering (Mental Ray)

Photoshop

Photo-Retouching, Illustration and Texture Painting

ZBrush, Mudbox

High Definition Modeling and Surface Sculpting

After Effects

Animation Compositing and Video Production

Additional experience with; CryENGINE Sandbox, Unity, Mari, V-Ray, Autodesk Inventor and Solid Works

 

 

References available upon request

 

grant@animachina.com